![]() Moving onward with reinforcements in tow, the marines encountered Banished enemies that were entrenched in small areas. As debris hurled across the screen and plumes of smoke drifted into the area, another pocket of resistance soon fell. Never fear, however, because backup swiftly arrived in the form of two tanks, showing off the new destructible environment effects, blowing a barrier to smithereens. The marines made quick work of this pocket of enemies and then moved onward to a small clearing where they were suddenly overwhelmed. The method of assault, which ran through the core of the gameplay demo, was the “rush” approach. The marines trudged forward and turned a bend to quickly run into resistance in the form of Banished troops. The minimap was filled in piecemeal, the “fog of war” all around. ![]() So, a small band of marines landed on solid ground within a rather picturesque, forested area, replete with running streams. The premise was simple: scout this area, find any hostile forces, and take them out, building your forward operating base. ![]() In the case of Halo Wars 2, the two platforms will live independent multiplayer lives.īefore we got down to drop-shipping in a Pelican, we were treated to an opening cinematic, an element of the previous game which received much praise. When an RTS game comes to both console and PC, there’s always a question of whether the player with the keyboard and mouse will be able to throw down with the player on console. With Halo Wars 2 not only on console but PC, too, (and a Play Anywhere title), a little more tweaking was needed to update the sequel for both platforms. While not messing too much with the formula that worked for the previous title, Microsoft did team up with RTS masters The Creative Assembly. Halo Wars 2 wants to further refine the accessibility of RTS games on console.
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